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Hellenica Party Intros: Scylax, the Wandering Magian Part 2!

-- Kurt 01-18-2017

We're finally wrapping up Hellenica's party intros with some of Scylax's unlockable skills!

Before jumping in, there are only five days left until Hellenica is released! Hop on over to Steam and wishlist us if you haven't already.

Alright, so last time we introduced Scylax, one of Hellenica's magic users. (Check out Part 1!) Today I'll tease a couple of his other skills, starting with Fire Wave.


Fire Wave is great for close quarters, especially when you can group up some enemies using your other party members' pushes and tosses.

Once Scylax has powered up his Intensity, Fire Wave becomes even more powerful.


The empowered version of Fire Wave shoots out a line of flames in four directions, dealing a massive amount of damage if you're able to position Scylax just right.

The next skill, and some of our testers' personal favorites, is called Fire Blast.


Fire Blast combines Scylax's affinity for area damage with the joys of tossing characters. Also, he can use it on himself or party members for a classical take on the rocket jump:


When empowered, Fire Blast deals more damage and launches targets even farther, which can be very useful on boats and other tight levels with a lot of verticality.


Just be careful you don't knock your own party members off the edge!

Friday I'll be putting together a post on combat in Hellenica in general since our turn structure is somewhat unique. Check back then!

And let your friends know Hellenica is launching Monday!

What’s the difference? Story writing verse Hellenica writing.

-- Victor Cepeda 01-17-2017

Salutations! So I’m Siobhan Gallagher(posting from Victor's account), co-writer and editor for Hellenica. This was my first time writing for a game; normally, I write short stories for online and print magazines. And yeah, there are quite a few differences in technique and style, as well as challenges.

For a branching story, you will meet the same characters in different locations at different times, which means some characters will need multiple introductions, and those introductions will vary depending on whether you talked with that character a lot, a little bit, or not at all. As you can imagine, this is a lot of extra writing for just one set of dialogue. For example, you can meet Brasidas as a forlorn-looking Spartan in Rhodes, or trying to buy a train ticket with iron bars in the Acropolis, or as a turtle on the Isle of Circe.

Meeting Brasidas in the Acropolis
Meeting Brasidas at the Isle of Circe
Since there's a plethora of paths leading into a scene, story-related issues crop up. On the one hand, we wanted every choice to have meaningful impact, where the player traveled would effect the layout of the story. On the other hand, the player may miss vital plots points, which would make the entire story less coherent.  One solution to this is to have rumors. It's easy to have a town gossip kick off a conversation about an event outside the player’s path, which informs the characters and can even influence future choices.

You could liken it to building a structure with blocks, where everything has to fit together (or it falls over), but some blocks are interchangeable. Whereas a linear story is more like working with clay, there’s more flexibility in how you might shape it, but still requires discipline--or you wind up with a lousy pot.

If you like science fiction and fantasy stories full of adventure, weirdness, fun or dark (or both!), check out my bibliography--some of these publications are free to read online.

"Lessons in Blade and Barrier" (found in the link above)

Hellenica Party Intros: Scylax, the Wandering Magian

-- Kurt 01-16-2017

Hellenica launches in one week! Tell your friends on Twitter and wishlist the game on Steam!

And since it's Monday, here's the next character intro: Scylax, the Wandering Magian! Scylax is an expert swordsman traveling the world on a quest to find the True Fire.


His adventures have brought him experience, wisdom, and even a powerful weapon, but if you've ever played any role-playing games, you already knew that.


All of Scylax's skills, including his basic sword attack, deal Magic damage, which is doubly effective against Heavy defense types.

In addition to his sword, he also controls powerful fire magic thanks to his training as a Magian. Cauterize is a starting skill that can be used to damage an enemy or heal an ally at range.


Anytime Scylax uses one of his skills he gains a level of Intensity, his passive skill. These are represented by tiny flames hovering around him.


Once he reaches level three, his flames will turn blue, and his next skill will be empowered. An empowered skill is much stronger than the normal version, often dealing more damage, affecting a larger area, or even having a new unique effect.

An empowered cauterize, for example, has its damage and healing scaled up two-fold, and it affects an area instead of a single target!


There are few things sweeter than a 5-target blue cauterize.

On Wednesday I'll show off some of Scylax's unlockable skills and their blue-flame variants. Come back then! (Part 2 is now live!)

Also, please help spread the word about Hellenica's launch! Here's our launch trailer for easy linking: